Post by Ardere✧ on Apr 18, 2020 20:28:39 GMT -5
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Attack Creation[break]
Battle Knight
Signature Attack:
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Physical Reinforcement[break]
Adaptive Body
Concussive Blows:
Extra Training:
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Defense Creation[break]
Target[break]
Transformation[break]
Predators Mutation[break]
Healing[break]
Master Healer
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[attr="class","header"]Ardere Kasai's Tracker
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[attr="class","header2"]Fire
[break][attr="class","header2"]Archmage - Wielder of Salamander
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[attr="class","header2"]Magic Specizalizations + Perks
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Attack Creation[break]
Battle Knight
Battle Knight: Those with this perk may use offensive spells to further buff themselves. See Attack Creation Spec Guide for more information
Signature Attack:
Signature Attack: Choose 1 spell you know(or wish to hold until you decide) once selected it cannot be changed. This spell gains +5 power when being used. Once the player is grand rank this increases into +10. Signature spells will suffer a 1 post cool down when used. This does not stack with other cooldown enforces perks.
Physical Reinforcement[break]
Adaptive Body
Adaptive Body: Those with this perk may have 1 additional buff placed on them at a time.
Concussive Blows:
Concussive Blows: Physical attacks caused by you when having your strength buffer through PR will cause a -2 m/s debuff to those hit. This increases to -4 m/s once you reach grand rank. These debuffs do not count towards your total debuffs on a target. These debuffs do not stack with each other, only one concussive blow per target.
Extra Training:
Extra Training: Those with this perk can now have an extra Physical Perk Slot. This allows them to now be able to get 5 Physical Perks instead of the normal 4!
Defense Creation[break]
Target
Target: Once a page per thread, a defensive mage can cause all offensive attacks utilized during a post to have their directions shifted towards the defensive spell. This will not be something the mage can pick and choose what comes their way, allies spells will be forced this direction as well. This does not target abilities that do not cause damage nor does it target melee/physical style attacks.
Transformation[break]
Predators Mutation
Predators Mutation: Transformation transport abilities can be increased via speed buffs.
Healing[break]
Master Healer
Master Healer: Those with this perk can lower the time it takes to regrow limbs, organs, or other body parts by a single post. At Archmage rank this is further decreased by a single post.
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[attr="class","header2"] Regular Perks
[break]- My Magic is Never Giving Up!My Magic is Never Giving Up!: When your mana pool reaches zero or negative, you do not faint but are able to push through for another round! You automatically regenerate an extra +20 mana on top of your base regen, this increases by a further +20 mana per rank up past junior. This can occur up to two times a thread
- Mana ConservationistMana Conservationist: You will be able to use spells with less mana than others when it comes to casting spells! Each rank of spell will have its spell cost go down by the following amounts, please remember that this is based on the rank of the spell not the character! [Juniors]: 2 | [Intermediate]: 4 | [Senior]: 6 | [Grand]: 10 | [Archmage]: 16
- Herculean StrengthHerculean Strength: Those with this naturally deal junior physical damage, Intermediate level at grand tier.
- Berserker's RageBerserker's Rage: For every two post you remain in combat your strength will increase by half a tier, capping after 8 posts. The moment a person leaves combat this will drop back to their natural base strength.
- BruteBrute: Those with this perk can have their max potential melee damage per post increased to 3x their rank instead of the typical 2x.
- Sturdy BodySturdy Body: Those with this perk will naturally have double the normal amount of health pool of a mage of their rank!
- HeadstartHeadstart: Those with this perk naturally can move 5 m/s faster than normal. This increases to +10 m/s at grand and +15 m/s at Archmage!
- Ki AwarenessKi Awareness: This perk costs two perk slots one normal perk slot and one physical perk slot. Those with this perk will now be able to train the Ki ability.
- Ki SensesKi Senses: This allows the Ki user to now sense abilities one rank higher than normal, however sensing Grand Spells is limited to 1x per Post.
- ✤ Extra Specialization✤ Extra Specialization: Beginning in your junior rank your magic knight has the ability to specialize in three different types of magic specializations instead of two!
Takes up TWO Perk Slots.
Your character also has the ability to gain fourth sub specialization at Intermediate level Grimoire and a fifth sub specialization, however this is only reachable when you reach a Grand Magic Level Grimoire - Working Overtime:Working Overtime: Those with this perk are able to gain an additional physical perk slot to use!
- Intimidating Aura:You aren't just someone famous, you're well-known for your brutal, efficient, strict and powerful personality. Those that are near you feel that pressure, and if they consider themselves your enemy, feel sweat break out across their skin. All enemies suffer a -5 to all trainable stats when facing you. May intimidate NPC freely, and Staff-NPC your Rank or Lower once per thread to force information out of them you may need.
- Skilled Commander:A tactical genius and someone well-used to commanding others to get the most out of any situation, you re able to become a keystone in any group. When following your orders or recommendations, any ally will gain +10 to a trainable stat of their choice for one post. May persuade any guard or knight NPC freely, and Staff-NPC of these ranks can be persuaded to give up key information you may need once per thread.
- Powerhouse:Charging forth into the frontlines of any battle, you have become well known as the physical monster of the battlefield. Taking hits that would render most men immobile, never faltering in the face of destruction. You gain +5 to Durability or Power (chosen when acquired), +Intermediate Health and -5m to Knockback Effects that hit you.
- Sage of [Physical Reinforcement]Sage of [Physical Reinforcement]: Allows you to gain +1 advance spec perks for a certain magic spec. This is only applicable to one spec per purchase, these cannot stack. This is applicable for all ranks and will let you bypass your rank’s restriction on the number of advanced perks one may have.
You may buy up to 3 of these perks. Each time you purchase the cost of the perk goes up +1 slot. - Limit Increase(x2 - Power)✤ Limit Increase: Can target a single stat type and increase its limit by +10. This will increase the overall total stat points a person can gain at Grand/Archmage Rank to go up 10 points as well. This can be taken twice by a person
- VengeanceVengeance: Some individuals are berserkers that naturally build up raw power as they fight, others are able to transfer pain into power through raw willpower or rage. Characters with this perk gain +10 to their Durability or Power for every Junior-Rank of damage they are currently sustaining to their Hitpoints, this is capped at +15 naturally and raises to a cap of +20 at Grand.
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[attr="class","header2"]Life Perk
[break]- Vengeful Soul:Vengeful Soul: Those with this perk have a deep seeded motive or goal that tethers their soul to this world.
- Players will keep their same grimoire
- They will retain 75% of their current stat pool
- They will gain 75% of their current gold pool
- They will keep all known spells but have their spell points on hand reduced by 25%
- They will only be able to keep 3 of their items
- They will keep all of their gold stars
- Players will gradually forget their memories each time they die though whatever fueled their passion before their death will be exponentially increased to an obsession in this life. After three deaths that person will lose all sense of themselves and only live to fill out whatever goal is driving them.
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[attr="class","header2"]Dungeon Perks
[break]- ProvisionsProvisions: Can naturally recover major damage equal to one rank lower than theirs once per floor and regan 5% their base mana instantly. If two members of a party has this perk then 5% can be applied to the whole party! This will remain the base amount no matter how many have this perk.
- [Mana Zone] Manipulator:[Mana Zone] Manipulator: Once per floor, for a single post, you can cause all of your spells gain 1 rank in effectiveness at the cost of 25% extra mana to cost the spells. If these are sustainable they will revert to their normal ability and mana cost after the first post. This costs two dungeon perk slots. This will cost four dungeon perk slots if the person has another dungeon perk with the name [Mana Zone].
- Field MedicField Medic: Once you clear a room, you are able to naturally recover wounds that are one rank lower than their own rank. Example a Grand rank knight would recover senior rank damage that they've taken once they clear a room. If more than one member in a party have this perk than the whole party can apply it!
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Stats
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[attr="class","header2"]Trainable/Spendable
[break]Trainable stats that are earned via RP.
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POWER | 240 |
DURABILITY | 140 |
SENSORY | 0 |
STAMINA | 170 |
CONTROL | 170 |
TOTAL | 720 |
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SPELL POINTS | 130 SP |
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GRIMOIRE TIER BONUS | +3 power, +3 control, +10 sp, +10 mana |
GRIMOIRE AFFINITY BONUS | +3 power |
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[attr="class","header2"]Physical/Fixed
[break]Stats that are only increased via Rank or Perk.
[break]SPEED | 20 m/s |
STRENGTH | Intermediate |
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MANA SKIN | Archmage |
HEALTH | Archmage+Int |
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CASTING LIMIT | 17 |
Casting Limit is the number of spells you can cast per post. It is Stamina added to control divided by 20, rounded UP. OR CL = (Stamina + Control) / 20 | |
MANA POOL | 550 |
Mana is stamina divided by 5 (round down) Multiplied by 10 Plus 10 Plus Grimoire Tier Bonuses, or Mana = [(Stamina/5) * 10] + 10 + GTB | |
MANA REGEN | 30 | 60 |
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Notable Achievements
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[attr="class","header2"]Regular NA
[break]- Arresting Rogue Tetsuya
- Veteran
- Old-Timer
- Senior-Living
- Antique
- Stage One
- Stage Two
- Stage Three
- Stageless
- True Warrior
- Alpha Predator
- Ki Master
- Sage of PR
- Vice Captain
- Captain
- First Timeskip-Warrior
- Second Timeskip-Warrior
- Lysander's Epic Quest NA
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[attr="class","header2"]Event NA
[break]- Monster Event
- Capital Siege
- Ruby Wrecker
- Jade Destroyer
- Onyx Breaker
- Shining Stone Warrior
- Sosshi Daemon Event
- Flame of Hope
- Observer (RKE)
- Marked Champion (Aamon)
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[attr="class","header2"]Dungeon NA
[break]- Training Dungeon
- Uzardgriugg's Palace (Completion)
- Uzardriugg's Palace (First to complete)
- Kashgar's Keep
- Shining Stone Palace
- Desrrt of Mirages
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[break]Update Table
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THREAD LINK | GAINS/[break]LOSSES | STAT UPDATE | DATE |
Purchased Potential Development form NA shop | +50 | +50 Stam | 9/15/2021 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
Link | ++/-- | ++/-- | 00/00/0000 |
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