Post by Connor on Nov 1, 2021 7:34:47 GMT -5
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[attr="class","shadowsTitle"] Junior [break] Rogue
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The town of Aries Garse is known as quite the party location, which is why it draws in quite a crowd in spite of it being in the forsaken realm. Due to the wide array of gambling events, there are also those who wish to profit off of it. As such, a local “Entrepreneur” has asked interested individuals to check in with him at his store. There, they will get to take a set of loaded dice. Take them to one or more of the gambling establishments to see how well they work. More importantly, this is to test if the one using them gets caught or not.
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Maximum Number of Players: 2
[break]Minimum Word Count: 1500
[break]Location: Aries Garse
[break]Special Requirements: Be clever with using these dice, use them primarily to win larger hauls, and don’t risk overreaching. If the owner of the establishment figures you out, the dice will be confiscated and you will get kicked out, meaning you will earn nothing but a bad reputation. After a successful job, return the dice to their creator and he will allow you to keep what you’ve earned with them at the gambling tables. Remember, if you get caught, it's an automatic failure.
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: x2 Bouncers per person
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[attr="class","shadowsHead"] Change of Fortune
The town of Aries Garse is known as quite the party location, which is why it draws in quite a crowd in spite of it being in the forsaken realm. Due to the wide array of gambling events, there are also those who wish to profit off of it. As such, a local “Entrepreneur” has asked interested individuals to check in with him at his store. There, they will get to take a set of loaded dice. Take them to one or more of the gambling establishments to see how well they work. More importantly, this is to test if the one using them gets caught or not.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 2
[break]Minimum Word Count: 1500
[break]Location: Aries Garse
[break]Special Requirements: Be clever with using these dice, use them primarily to win larger hauls, and don’t risk overreaching. If the owner of the establishment figures you out, the dice will be confiscated and you will get kicked out, meaning you will earn nothing but a bad reputation. After a successful job, return the dice to their creator and he will allow you to keep what you’ve earned with them at the gambling tables. Remember, if you get caught, it's an automatic failure.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: x2 Bouncers per person
Health Limit: Senior
[break]Physical Speed: 10 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Earth | Attack Creation | Restraining
[break]Combat Style: These bouncers use their size and their muscle to work you out of the establishment, and will not hesitate to rough you up if you choose to make a scene. Being physically strong and quite durable, they are not the kind to make into an enemy.
[break]Additional Information: Will only engage when they catch someone cheating and only get violent when they can’t persuade said person to leave the building, at which point they will get violent.
[break]Physical Speed: 10 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Earth | Attack Creation | Restraining
[break]Combat Style: These bouncers use their size and their muscle to work you out of the establishment, and will not hesitate to rough you up if you choose to make a scene. Being physically strong and quite durable, they are not the kind to make into an enemy.
[break]Additional Information: Will only engage when they catch someone cheating and only get violent when they can’t persuade said person to leave the building, at which point they will get violent.
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