Post by Gawain on Mar 26, 2024 10:33:02 GMT -5
Miroh Ath
Rank & Element: Grand ¦ Pure Aura
Class & Type: Relic ¦ Weapon (Dagger)
Magic Specializations: Attack creation ¦ Hex and Curse
Appearance:
At first glance, Miroh Ath appears as either an unfinished or broken sword as all you are able to see is the unusual four-inch hilt one would often associate with a rapier. The grip is a finely carved onyx with a silver inlay spiralling up it leading into silver filigree and eventually into a half lotus design. It is only when the owner of the weapon channels mana through it does it show its true potential as at the bottom of the blade two small circles and a small orb appear, and at the base of the half lotus two larger circles appear, and on the petals, a symbol appears on each that seems illegible until you finish understanding the relic, at that point, you will be able to read it and find out the name of the daemon who's energy it holds. From the torch/petal hilt is a white pure aura dagger blade which is eighteen inches long and holds a purple tint to its edges. The blade itself almost appears to be made out of flames the way it curves makes it almost look like a khopesh. In the centre of the curve, an orb can be seen, while on the outside it has four spikes that can do damage.
Lore:
Junior Lore:
There isn't really a lot known about this relic. It's unknown how long ago it was created, where it was created or who created it, in fact, its name isn't even known. It was only by chance found by an archaeologist of a once noble family who fell on hard times after acquiring the relic from the ruins of an ancient battlefield. To try to change their family's fortune, redeem the renown they once had and fill their coffer they decided to raffle off some of the relics from their private collection.
Intermediate Lore:
The relic was successfully raffled off to another and the archaeologist's family's fortune changed for the better in an instant, however, the same couldn't be said for its new owner. He turned out to be weak of mind and fell prey to the dark whispers that only he could hear. This time it caused his family's status to fall from being well respected to one looked at with suspicion. The new owner walked down a dark path alone which caused a rift within his family and eventually his untimely demise.
Senior Lore:
With the demise of yet another owner another invisible marking had appeared on the blade, although not sentient it was almost as if it got some twisted satisfaction knowing that it had led not only another to its death but caused another family's reputation to be ruined. Soon enough though without an owner it went dormant, that was until it was once again touched and again its want for ruination began its cycle once more.
Grand Lore:
Days, weeks and months passed, and the dagger seemed to be biding its time quietly waiting. It wasn't until something happened to its new owner did it react. Around them, they would be able to hear whispers although they couldn't fully be made out it was clear that the feeling being given off was that they were better than those around them, destined for greatness, that they deserved the best and shouldn't be denied what they wanted to do or wanted to achieve. It was building on the feelings already held by its owner.
Dive Lore:
~Unlock the partial Daemon dive to unlock~
There isn't really a lot known about this relic. It's unknown how long ago it was created, where it was created or who created it, in fact, its name isn't even known. It was only by chance found by an archaeologist of a once noble family who fell on hard times after acquiring the relic from the ruins of an ancient battlefield. To try to change their family's fortune, redeem the renown they once had and fill their coffer they decided to raffle off some of the relics from their private collection.
Intermediate Lore:
The relic was successfully raffled off to another and the archaeologist's family's fortune changed for the better in an instant, however, the same couldn't be said for its new owner. He turned out to be weak of mind and fell prey to the dark whispers that only he could hear. This time it caused his family's status to fall from being well respected to one looked at with suspicion. The new owner walked down a dark path alone which caused a rift within his family and eventually his untimely demise.
Senior Lore:
With the demise of yet another owner another invisible marking had appeared on the blade, although not sentient it was almost as if it got some twisted satisfaction knowing that it had led not only another to its death but caused another family's reputation to be ruined. Soon enough though without an owner it went dormant, that was until it was once again touched and again its want for ruination began its cycle once more.
Grand Lore:
Days, weeks and months passed, and the dagger seemed to be biding its time quietly waiting. It wasn't until something happened to its new owner did it react. Around them, they would be able to hear whispers although they couldn't fully be made out it was clear that the feeling being given off was that they were better than those around them, destined for greatness, that they deserved the best and shouldn't be denied what they wanted to do or wanted to achieve. It was building on the feelings already held by its owner.
Dive Lore:
~Unlock the partial Daemon dive to unlock~
Unique ability:
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial daemonic dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability, Control, Sensory and you will only be able to access intermediate or below spells.
In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
Boons:
- +25% spell speed and range to attack creation spells
- are naturally able to ignore 5 points of the enemy’s abilities durability, increasing to 10 points at Grand rank.
Weaknesses:
- If an object or structure is magically backed then it will be lowered by a single-tier on a successful clash.
- Lose 5 mana per post while in combat on top of their sustain. This effect stops once the player's mana has reached 20% of their max mana. This effect increases to 35% at Senior Rank, then 50% at Grand Rank. (This replaces your normal mana regen and cannot be negated with mana regen perks)
In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
Boons:
- +25% spell speed and range to attack creation spells
- are naturally able to ignore 5 points of the enemy’s abilities durability, increasing to 10 points at Grand rank.
Weaknesses:
- If an object or structure is magically backed then it will be lowered by a single-tier on a successful clash.
- Lose 5 mana per post while in combat on top of their sustain. This effect stops once the player's mana has reached 20% of their max mana. This effect increases to 35% at Senior Rank, then 50% at Grand Rank. (This replaces your normal mana regen and cannot be negated with mana regen perks)
Abilities:
Name of the Ability L'togael Idnita
Type & Uses: Trigger ¦ 4 uses
Rank & Specialization: Junior ¦ Attack Creation
Mana Cost: 8 Per Trigger ¦ 15 Recharge
Range & Speed: 32.25m ¦ 12.5 m/s
Stats Affected: +2 Power
Description:
Touching one petal of the hilt alone is enough to activate this ability, the owner then needs to strike either from the left to right if they want a close strike or right to left if they want the strike to originate fifteen meters from behind the enemy in question. The strike appears as a pure aura purple orb around the size of a ping pong ball which seems to widen to two meters wide as it draws closer dealing junior rank damage and first-degree burns upon a successful direct hit. With the use of ammo rules, additional orbs can be made per trigger.
Name of the Ability Zhael Doya
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Hex and Curse
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: -4 speed
Description:
Touching two of the petals on the hilt alone is enough to activate this ability, the owner then needs to then land a hit on the target they wish to affect. Upon a successful attack, it will leave a first-degree burn and a glowing crescent moon with a pale purple cloud appears on the infected area and begins to make the enemy in question feel almost lethargic decreasing their speed by -4 meters per second. Using the ammo rules, additional marks can be made, however, the speed debuff is decreased by one. Due to the nature of hex and curse, it will actively attempt to turn any buffs into debuffs and healing into damage as per the clashing rules.
Name of the Ability Yunza Zont
Type & Uses: Burst ¦ 2 Rounds Active ¦ 2 Uses
Rank & Specialization: Junior ¦ Attack Creation ¦ Hex and Curse
Mana Cost: 11 Initial Cost ¦ 12 Recharge Cost
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +2 Power, -25% endurance
Description:
Touching all three of the petals on the hilt alone is enough to activate this ability, the blade itself seems to glow brighter for a few seconds before the white of the blade turns black. Striking diagonally left to the right from top to bottom will create a black and royal purple pure aura slash around three meters in length and half an inch thick in front of the owner while striking right to left from the bottom to the top will create the same strike but fifteen meters behind the enemy in question. As the strike gets closer it almost takes the shape of a net made of rope that is a centimetre and a half thick but still three meters long. It would give the illusion of a restraining spell, however, if any of the net touches a person then they will take not only a junior rank of damage and be dealt a first-degree burn but it will also leave a marking that resembles a solar eclipse with a royal purple glow around it. This marking weakens the defences of the one affected by it allowing for additional damage to be done in the following round. Using the ammo rules, additional marks can be made, however, the speed debuff is decreased by one. Due to the nature of hex and curse, it will actively attempt to turn any buffs into debuffs and healing into damage as per the clashing rules.
MADE BY NOVA