Post by Hinota Yuiee✾ on May 3, 2020 16:05:16 GMT -5
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[attr="class","header"]Hinota Yuiee
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[attr="class","header2"]Element: Plant/Angelic
[break][attr="class","header2"]Rank: Archmage
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[attr="class","header2"]Magic Specializations + Perks
[break]- Healing[break]
ARCHANGEL'S BLESSINGThis perk allows those with the healing spec to heal multiple targets without losing any of their spell’s potency.HEALING SPECIALISTYou possess the power for your healing spells to regenerate mana for your allies. Each healing spell will recover +5 mana [+5 per spell's rank above Junior] to your target's mana pool. This can not regenerate your own mana.
COMBAT AIDThose with this perk can increase potency of buffing to a normal rank with the healing spec.
DIVINE RITEYour healing spells are much more potent at cleansing hexes than a typical healer. You need 5 less control when trying to cleanse a debuff. This increases to 10 once you reach Grand rank.MASTER HEALERThose with this perk can lower the time it takes to regrow limbs, organs, or other body parts by a single post. At Archmage rank, the time decreases by a second post. - Restraining[break]
TIGHTLY BOUNDRestraining-based spells may now deal damage without the need of an offensive spec. The damage they are capable of dealing is the rank of their spell minus one.LOCKDOWNOnce a page, you can target one person currently in one of your restraining spells. That restraint will completely stop that target's movements for a single post. This can be stopped if the restraint is broken. - Defense Creation[break]
JUGGERNAUTThree (3) times a thread, a player can cause an equally-ranked offensive-based spell that would normally destroy or injure their defensive spell to be completely negated.
SELF-REPAIRINGIf your defensive spell has taken damage but is still standing at the end of the post, it will naturally repair itself to full durability. This can only target a single spell per post. This can be used two (2) times per cast of the spell, this increases to three (3) times at grand and four (4) times at archmage. - Physical reinforcement[break]
FULL BLITZ
By taking this perk, your magic is able to push past the normal limits of your body's speed. When using a physical reinforcement spell that buffs your speed, you can increase it by an additional 5 m/s. At Grand rank, you can increase said spells by 10 m/s. (Note: these bonuses do not stack.) - Supplementy Construct[break]
PORTABLE MANAItem creation spells can now utilize the mana bonus from base structures, allowing it to be portable. If used in this way, the mana regen buff will count as a regular buff and will therefore count towards the total of 4 buffs. However, players can only be affected by 1 of these bonuses at a time.PERFECT BUFFWhen buffing allies you can now buff magical stats one rank above the spells rank. For Archmage spells, this will give +3 to the total of the buff. This cannot affect physical buffs in any way, even if used in dual spec. - SCOUT
Naturally gives you 10% off a room’s word count. Can only be applied once in a party, meaning even if multiple people have it in a party it only counts once.
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[attr="class","header2"] Regular Perks
[break]- MANA POOL PLUS
Instead of adding 10 to your mana pool for every 5 points to stamina, you can add 12 to your mana pool for every 5 points to stamina. This perk may be applied retroactively. - QUICK CHARGER
Grants +15 Mana regen on top of your base while in combat, also allows you to regenerate mana on the first post you cast your spells. - EXTRA SHIELDS
Those with this perk will have their total amount of mana skin increased by an extra Senior rank spell's worth. Once the player hits Grand this will increase to an extra Grand rank. - STURDY BODY
Those with this perk will naturally have double the normal amount of health pool of a mage of their rank! - HEADSTART
Those with this perk naturally can move 5 m/s faster than normal. This increases to +10 m/s at grand and then +15 m/s at Archmage! - KI AWARENESSThis perk costs TWO perk slots one normal perk slot and one physical perk slot. Those with this perk will now be able to train the Ki ability.
- ✤ EXTRA SPECIALIZATION
This perk allows you to specialize in an additional type of magic. You're allowed to have one more Magic Specialisation than would normally be allowed for your rank. Takes up TWO Perk Slots. This Perk may only be taken twice. - ELEMENTAL ODDITY (Racial)A quirky perk that allows your element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning feature to an element that would not normally have said feature. For example, water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation! Platinum elements and paint cannot be picked as oddities. Your oddity is [Food (aroma)]
- PATIENCE
This perk will do absolutely nothing for you! You must buy before you become Grand rank. Once you do become Grand Rank and own this perk, it will automatically give you two extra perk slots! Patience really does pay off! This cannot be applied to NPCS! - ✤ LIMIT INCREASE (Patience/Control x2)Can target a single stat type and increase its limit by +10. This will increase the overall total stat points a person can gain at Grand/Archmage Rank to go up +10 points as well. This can be taken twice by a person.
- SAGE OF HEALING(Racial)
Allows you to gain +1 advance spec perks for a certain magic spec. This is only applicable to one spec per purchase, these cannot stack. This is applicable for all ranks and will let you bypass your rank’s restriction on the number of advanced perks one may have. Sage of [Magic Spec] does not give you an advanced spec perk. You still have to use a perk slot to gain the additional advanced spec. You may buy up to 3 of these perks. Each time you purchase the cost of the perk goes up +1 slot. - SAGE OF DEFENCE
Allows you to gain +1 advance spec perks for a certain magic spec. This is only applicable to one spec per purchase, these cannot stack. This is applicable for all ranks and will let you bypass your rank’s restriction on the number of advanced perks one may have. Sage of [Magic Spec] does not give you an advanced spec perk. You still have to use a perk slot to gain the additional advanced spec. You may buy up to 3 of these perks. Each time you purchase the cost of the perk goes up +1 slot. - LEARNING EXPERIENCE
You naturally learn 5 + 1 per floor in a dungeon, additional stat and spell points once they clear a dungeon, these points cannot be doubled with other perks. - TREASURE FINDER
You’ll be able to roll 1 extra loot dice for Jr and Int. Dungeons. You’ll be able to roll 2 extra dice for Senior+ dungeons. - TREASURE HUNTER
You gain 15% extra gold. This only applies once per group despite the number of people that have this perk. - GUARDIAN ANGEL Not a scout nor front liner, you have become known as a master of the art of enhancing others. Your skill in keeping the front lines safe and providing utility benefits is well known. You gain +5 Control or Sensory (chosen when acquired), and Supplementary Creation / Healing / Transformation / Sensory (chosen when acquired) spells gain +1 post with no mana maintenance cost.
- LONE WOLF Your skill as a scout and specialist have become well known as one of the best. Now known as a lone soldier that has become talented in the arts of single-combat, assassination, or tracking, you gain +5 Sensory or Control (chosen when acquired) and +5m/s to your base speed.
- SAGE OF PHYSICAL REINFORCEMENT
Allows you to gain +1 advance spec perks for a certain magic spec. This is only applicable to one spec per purchase, these cannot stack. This is applicable for all ranks and will let you bypass your rank’s restriction on the number of advanced perks one may have. Sage of [Magic Spec] does not give you an advanced spec perk. You still have to use a perk slot to gain the additional advanced spec. You may buy up to 3 of these perks. Each time you purchase the cost of the perk goes up +1 slot.
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[attr="class","header2"]Life Perk
[break]- CYCLE OF REBIRTHThese people seem to flow through the universe opting to be reborn as a similar version of their past life.
- Players will keep their same tier of grimoire
- They will retain 80% of their current stat pool
- They will gain 75% of their current gold pool
- They start with the base amount of spell points plus an addition 30. Addtionally they gain an extra +10 spell points for every rank past junior that they start out as.
- They keep only a single item
- They will keep 30% of their gold stars
- Players will gain +1 perk slot.
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[attr="class","header2"]Trainable/Spendable
[break]Trainable stats that are earned via RP.
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POWER | 0 |
DURABILITY | 250 |
SENSORY | 40 |
STAMINA | 220 |
CONTROL | 280 |
TOTAL | 785 |
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SPELL POINTS | 347 SP |
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GRIMOIRE TIER BONUS | +1 in all stats, +10 Mana, and +5 Spell Points |
GRIMOIRE AFFINITY BONUS | +4 control/+2 Stamina |
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[attr="class","header2"]Physical/Fixed
[break]Stats that are only increased via Rank or Perk.
[break]SPEED | 25 m/s (5 m/s is default speed) |
STRENGTH | 1/2 Junior (1/2 Jr is default strength) |
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MANA SKIN | Archmage + Grand |
HEALTH | Archmage |
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CASTING LIMIT | 25 |
MANA POOL | 1,100 |
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MANA REGEN | 70 (combat)[break] 85 (non combat) |
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Notable Achievements
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[attr="class","header2"]Regular NA
[break]- Vetran - Taking part in 2 census
- Sage I - Having sage for 1 specialization
- Storyteller - Writing a saga
- Old Timer - Taking part in 4 census
- Emotional Support Mage - Being a mage who has no offensive ability.
- Land Owner - Have purchased a legendary-tier base with masses of land comparable to the nobles.
- Senior Living - Taken part in 6 census.
- Event Organiser - Have your squad host an event.
- Four Seasons - Host an event during one of the ongoing seasonal events. (The Yuiee cohosed the mandatory beach episode thread during summer with the Lilygate and Ravencrest
- Sage II - Having sage for 2 specializations
- Antique - Taking part in 8 census
- Ancient - Taking part in 10 census
- Stone age - Taking part in 12 census
- Stage 3 - Reach grand 500 stat cap
- Stage 2 - Achieve archmage
- Stage 1 - Reach archmage stat cap of 650
- Stageless - Go beyondthe archmage stat cap
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[attr="class","header2"]Event NA
[break]- Yule Socialite - Taking part in a 2020 yule social event
- Starlight - Tallest Tree yule social event na
- Not Forgotten - Taking part in the Raque Daemon event
- Firestorm Survivor - The Firey Desert Dungeon Modded Adventure
- Shadow Bane - Helping retake Kikka
- Tactical Support - Custom NA from taking part in the 'A Never Ending Darkened Cycle' Kikka event
- Royal Knight - Become a Royal Knight
- Returning to the Fire - Being conscripted into the Royal Knights
- Summer Vacation - Taking part in summer social 2021
- Fun in the Sun - Taking part in the mandatory beach episode
- Spiritual Veil - Taking part in the Spiritual Festival 2021
- Blessing of Sylph - Decorating Sylph's Tree 2022
- Festive Spirits - Taking part in the Yule Festival 2022
- Blossoming Petals - Taking part in the Flower Blossom Fete 2022
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[attr="class","header2"]Dungeon NA
[break]- Free Spirit - Defeating the wedding well
- The Tyrants End - Defeating the Tyrant's Castle
- Dethroning a Tyrant - First Clear of the Tyrant's Castle
- The Hag's Bane - Defeating the cursed forest
- A Taste of the Past! - Defeating the ancient tower of quintepts
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[break]Update Table
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THREAD LINK | STAT UPDATE | DATE |
Hinota Yuiee | +10Power[break] +10 Dura[break] +0 Sens[break] +20 Stam[break] +17 Control | May 4th 2020 |
Walking off fates path | +0 Power[break] +2 Dura[break] +0 Sens[break] +0 Stam[break] +0 Control | June 14th 2020 |
Wherefore art thou? | +1 Power[break] +0 Dura[break] +0 Sens[break] +0 Stam[break] +0 Control | July 6th 2020 |
The Firey Desert Dungeon | +0 Power[break] +0 Dura[break] +15 Sens[break] +3 Stam[break] +0 Control | July 15th 2020 |
Babysitting the nobles | +0 Power[break] +0 Dura[break] +0 Sens[break] +0 Stam[break] +5 Control | July 17th 2020 |
The Maelstrom's Siege | +0 Power[break] +0 Dura[break] +0 Sens[break] +0 Stam[break] +9 Control | September 6th 2020 |
The Trickster's Eternal Darkness (GM work) | +0 Power[break] +11 Dura[break] +0 Sens[break] +0 Stam[break] +15 Control | 11th September 2020 |
First Real Meeting | +0 Power[break] +0 Dura[break] +0 Sens[break] +15 Stam[break] +0 Control | October 5th 2020 |
The Tallest Tree | +0 Power[break] +0 Dura[break] +10 Sens[break] +10 Stam[break] +0 Control | December 25th 2020 |
A nice day for a... white wedding? | +0 Power[break] +0 Dura[break] +0 Sens[break] +1 Stam[break] +10 Control | Febuary 14th 2021 |
The Shadow's Palace (GM) | +0 Power[break] +27 Dura[break] +0 Sens[break] +0 Stam[break] +0 Control | Febuary 20th 2021 |
A Never Ending Darkness | +0 Power[break] +0 Dura[break] +0 Sens[break] +0 Stam[break] +43 Control | April 12th 2021 |
Chance Encounter: Rogues in the Capital? | +0 Power[break] +0 Dura[break] +0 Sens[break] +0 Stam[break] +5 Control | 00/00/0000 |
Invitation Accepted | +0 Power[break] +7 Dura[break] +0 Sens[break] +0 Stam[break] +7 Control | 00/00/0000 |
Conquering the Castle | +0 Power[break] +42 Dura[break] +0 Sens[break] +0 Stam[break] +0 Control | 00/00/0000 |
Humble Truths | +0 Power[break] +10 Dura[break] +0 Sens[break] +0 Stam[break] +0 Control | 00/00/0000 |
A Lion, Bull and Dawn walk into the forest | +0 Power[break] +0 Dura[break] +0 Sens[break] +0 Stam[break] +22 Control | 00/00/0000 |
The junior's tower +5 stats due to reward | +10 stamina | 00/00/0000 |
Memories Lost | +9 Durability | 00/00/0000 |
Tree of Slyph | +4 Stamina | 00/00/0000 |
Rudolph the mutated reigndeer | +3 Stamina | 00/00/0000 |
A wolf and a raven | +7 Durability | |
Show them a thing or two]/url] (gm work) | +4 Stamina | |
Starcrossed Paths +30 due to stats rewarded in rolls | +44 Durability[break] +6 Sensory | |
Flower blossom fete +15 stats bag reward | +19 Stamina | |
Show them a thing or two"]https://blackclover-shatteredgrimoires.com/thread/3415/show-thing?page=2]Show them a thing or two 50% off | +17 Stamina | |
An arrangement of the ages 50% off | +29 stamina | |
Forest and Fright | +26 Control | |
Forest and Fright GM work | +12 control | |
A Forsaken Mystery | +5 Durability | |
The mystery continues | +5 Durability | |
Going back home | +12 Durability |
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