In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
By taking this perk, your magic is able to push past the normal limits of your body's speed. When using a physical reinforcement spell that buffs your speed, you can increase it by an additional 5 m/s. At Grand rank, you can increase said spells by 10 m/s. (Note: these bonuses do not stack.)
Physical attacks caused by you when having your strength buffed through physical reinforcement will cause a -2 m/s debuff to those hit. This increases to -5 m/s once you reach Grand rank and -10m/s once you reach Archmage. These debuffs do not count towards your total debuffs on a target. These debuffs do not stack with each other, only one concussive blow per target.
Those with this ability may now naturally extend the aura of their strength buffs by 0.5 meter for every 10 in control the player has. This can give your physical attacks a nice little secret. The aura can only be seen by those that have at least 50 in their sensory stat or use a sensing ability of any rank.
Choose 1 spell you know (or wish to hold until you decide) and once selected it cannot be changed. This spell gains +5 power when being used. Once the player is Grand rank this increases to +10. Signature spells will suffer a 1 post cooldown when used. This does not stack with other cooldown enforcing perks.
This perk allows your golems to start with a bonus of +3 to its Durability, Power, and Sensory stats. At Grand rank, this bonus increases to +5. If this perk is applied to a Balanced Golem, these bonuses increase to +5 and +10 instead.
You may apply 1 Attack Creation, Defense Creation, Physical Reinforcement, Supplementary Creation, or Transformation Spell to your golems. This spell must be cast by you or an item you own.
Those with this perk can lower the time it takes to regrow limbs, organs, or other body parts by a single post. At Archmage rank, this is further decreased by a single post.
Hex and Curse-based spells may now deal damage without the need for an offensive spec. The damage they are capable of dealing is the rank of their spell minus one. Junior-ranked spells do 1/2 Junior rank damage.
These people seem to flow through the universe opting to be reborn as a similar version of their past life.
Players will keep their same tier of grimoire
They will retain 80% of their current stat pool
They will gain 75% of their current gold pool
They start with the base amount of spell points plus an addition 30. Addtionally they gain an extra +10 spell points for every rank past junior that they start out as.
Allows you to gain +1 advance spec perks for a certain magic spec. This is only applicable to one spec per purchase, these cannot stack. This is applicable for all ranks and will let you bypass your rank’s restriction on the number of advanced perks one may have. Sage of [Magic Spec] does not give you an advanced spec perk. You still have to use a perk slot to gain the additional advanced spec. You may buy up to 3 of these perks. Each time you purchase the cost of the perk goes up +1 slot.
Some individuals are berserkers that naturally build up raw power as they fight, others are able to transfer pain into power through raw willpower or rage. Characters with this perk gain +10 to their Durability or Power for every Junior rank of damage they are currently sustaining to their health, this is capped at +15 naturally and raises to a cap of +20 at Grand.
Momentum:For every post that a person is in combat they will gain +3 m/s in their base speed capping at +30 m/s speed or 10 post. If they step out of combat, their speed boost would drop by 5 m/s per post until they reach their base speed.
Patience: This perk will do absolutely nothing for you! You must buy before you become Grand rank. Once you do become Grand Rank and own this perk, it will automatically give you two extra perk slots! Patience really does pay off! This cannot be applied to NPCS!
Ki Awareness: This perk costs TWO perk slots one normal perk slot and one physical perk slot. Those with this perk will now be able to train the Ki ability.
Can target a single stat type and increase its limit by +10. This will increase the overall total stat points a person can gain at Grand/Archmage Rank to go up +10 points as well. This can be taken twice by a person.
Can target a single stat type and increase its limit by +10. This will increase the overall total stat points a person can gain at Grand/Archmage Rank to go up +10 points as well. This can be taken twice by a person.
This perk allows you to specialize in an additional type of magic. You're allowed to have one more Magic Specialisation than would normally be allowed for your rank. Takes up TWO Perk Slots. This Perk may only be taken twice.
This perk allows you to specialize in an additional type of magic. You're allowed to have one more Magic Specialisation than would normally be allowed for your rank. Takes up TWO Perk Slots. This Perk may only be taken twice.
Allows you to gain +1 advance spec perks for a certain magic spec. This is only applicable to one spec per purchase, these cannot stack. This is applicable for all ranks and will let you bypass your rank’s restriction on the number of advanced perks one may have. Sage of [Magic Spec] does not give you an advanced spec perk. You still have to use a perk slot to gain the additional advanced spec. You may buy up to 3 of these perks. Each time you purchase the cost of the perk goes up +1 slot.
Allows you to gain +1 advance spec perks for a certain magic spec. This is only applicable to one spec per purchase, these cannot stack. This is applicable for all ranks and will let you bypass your rank’s restriction on the number of advanced perks one may have. Sage of [Magic Spec] does not give you an advanced spec perk. You still have to use a perk slot to gain the additional advanced spec. You may buy up to 3 of these perks. Each time you purchase the cost of the perk goes up +1 slot.
Learning Experience: Those with this perk naturally learn 5 + 1 per floor in a dungeon, additional stat and spell points once they clear a dungeon, these points cannot be doubled with other perks.
[MANA ZONE] MANIPULATOR: Once per floor, for a single post, you can cause all of your spells to gain 1 rank in effectiveness at the cost of 25% extra mana to cast the spells. If these are sustainable they will revert to their normal ability and mana cost after the first post. This costs two dungeon perk slots. This will cost four dungeon perk slots if the person has another dungeon perk with the name [Mana Zone].
This perk requires TWO (2) Dungeon Perk Slots, and to have cleared FIVE (5) total Dungeons. The user has slaughtered so many monsters within the Dungeons, that their mana has left a permanent mark on the individual. A scent that seems to constantly radiate from them akin to their own blood. This causes all monsters and bosses within Dungeons to suffer a -5 to all Stats, and a 30% loss of speed when in the same room as the user due to their intimidating aura. Multiple users with this Perk do not stack effects.
Lone Wolf: Your skill as a scout and specialist have become well known as one of the best. Now known as a lone soldier that has become talented in the arts of single-combat, assassination, or tracking, you gain +5 Sensory or Control (chosen when acquired) and +5m/s to your base speed.
Charging forth into the front lines of any battle, you have become well-known as the physical monster of the battlefield. Taking hits that would render most men immobile, never faltering in the face of destruction, you gain +5 Power or Durability (chosen when acquired), +Intermediate health, and -5m to knock-back effects that hit you.
You aren't just someone famous, you're well-known for your brutal, efficient, strict and powerful personality. Those that are near you will feel that pressure, and if they consider themselves your enemy, will feel sweat break out across their skin. All enemies suffer a -5 to all trainable stats when facing you. You may intimidate NPCs freely, and once per thread, may force information out of staff-controlled NPCs in your rank or lower.
[/PTab] [PTab=NOTABLE ACHIEVEMENTS]
[attr="class","statgentextred"]
[attr="class","statheaderred2"]Regular NA
Child of the Sea
Veteran
True Warrior!
Dungeon Master 1
Spirit Tamer
Stage Three
Stage Two
ALPHA PREDATOR
Royal Knight
Sage I
Old-Timer
Four Seasons
Stage One
Stageless
ANTIQUE
'Love is in the Air'
[attr="class","statheaderred2"]Event NA
Changed Fate
Spirit of the hunt
Yule Socialite
Redeemed Hero
Seishin
Willing Combatant
Summer Vacation
Fun in the Sun
Spiritual Veil
Still Standing Strong
[attr="class","statheaderred2"]Dungeon NA
"Breaking the Nest!"
"Hat Slayer!!"
"Defender of the Yule"
"A Taste of the Past!"
"Free Spirit"
"The Tyrants End"
"Dethroning a Tyrant"
"Twice Shining"
'Death and Decay'
[/PTab] [PTab=STATS]
[attr="class","statgentextred"]
[attr="class","statheaderred"] TRAINABLE STATS
Trainable stats that are earned via RP.
POWER
280
DURABILITY
000
STAMINA
235
SENSORY
060
CONTROL
246
TOTAL
821
SPELL POINTS
331
GRIMOIRE TIER BONUS: (Initial) +3 Control, +3 Stamina, +10 Mana
(Rank Up) +1 in all stats, +10 Mana, +5 Spell Points
Stats that are dependent on rank only or other stats, can only be changed via spells, perks. or rank up.
SPEED
30 m/s
STRENGTH
Intermediate
MANA SKIN
Archmage
HEALTH
Grand + Intermediate
CASTING LIMIT
022
Casting Limit is the number of spells you can cast per post. It is Stamina added to control divided by 20, rounded UP. OR CL = (Stamina + Control) / 20[break]
MANA POOL
635/635
Mana is stamina divided by 5 (round down) Multiplied by 10 Plus 10 Plus Grimoire Tier Bonuses, or Mana = [(Stamina/5) * 10] + 10 + GTB[break]
MANA REGEN
70 IC | 85 OOC
Set per rank you are, IC means in combat, OOC means out of combat.[break]
[attr=class,catFIXDbox]5 m/s (5 m/s is default speed)
[attr=class,catFIXDbox]STRENGTH
[attr=class,catFIXDbox]1/2 Junior (1/2 Jr is default strength)
[attr=class,catFIXDbox]MANA SKIN
[attr=class,catFIXDbox]Senior (Senior is default mana skin)
[attr=class,catFIXDbox]HEALTH
[attr=class,catFIXDbox]Senior (Senior is default health)
[attr=class,catLITTERbox]
[attr=class,catPASSbox]CASTING LIMIT
[attr=class,catPASSbox]000
Casting Limit is the number of spells you can cast per post. It is Stamina added to control divided by 20, rounded UP. OR CL = (Stamina + Control) / 20
[attr=class,catPASSbox]MANA POOL
[attr=class,catPASSbox]000
Mana is stamina divided by 5 (round down) Multiplied by 10 Plus 10 Plus Grimoire Tier Bonuses, or Mana = [(Stamina/5) * 10] + 10 + GTB