Post by Ivy Ravencrest on Sept 12, 2021 17:03:06 GMT -5
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[attr="class","shadowsTitle"] INT [break] Event
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After dealing with the "Slave Transitioning Station", or forward slave camp, you come to find out that there is another larger slave camp to the north. This place however has been walled off using remnants of ships, has a lot more slavers present and appears to be where the "Sea Witch" has taken up residence. Destroy the camp and the slavers, free the slaves and put an end to the Sea Witch!
Note: The Sea Witch fights alongside her slavers, be sure to represent this in the thread.
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Maximum Number of Players: 3
[break]Minimum Word Count: 2500
[break]Location: Hapshass
[break]Special Requirements: Make sure all of the slaves get out alive, take care of the slavers and get rid of the Sea Witch before she can draw in more helpless villagers and sailors.
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Serpent Slaver (3x per player)
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Name of NPC: Elite Serpent Slaver (3x per Player)
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Name of NPC: "The Sea Witch"
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[attr="class","shadowsHead"] Kill the Wicked Witch!
After dealing with the "Slave Transitioning Station", or forward slave camp, you come to find out that there is another larger slave camp to the north. This place however has been walled off using remnants of ships, has a lot more slavers present and appears to be where the "Sea Witch" has taken up residence. Destroy the camp and the slavers, free the slaves and put an end to the Sea Witch!
Note: The Sea Witch fights alongside her slavers, be sure to represent this in the thread.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 3
[break]Minimum Word Count: 2500
[break]Location: Hapshass
[break]Special Requirements: Make sure all of the slaves get out alive, take care of the slavers and get rid of the Sea Witch before she can draw in more helpless villagers and sailors.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Serpent Slaver (3x per player)
Health Limit: Junior
[break]Physical Speed: 8 m/s (12 m/s underwater)
[break]Physical Damage: Junior
[break]Magic Element and Types: -
[break]Combat Style: These slavers fight using polearms used primarily for prodding and poking at slaves. However, should one put enough force behind it, these weapons are still capable of inflicting quite a bit of damage.
[break]Additional Information: The humanoid serpents have green, grey or blue scales, a serpentine lower body with no legs but large fins for fast movement underwater, as well as two broad arms with which to hold their weapons. They also possess serpentine heads with several rows of sharp teeth.
[break]Physical Speed: 8 m/s (12 m/s underwater)
[break]Physical Damage: Junior
[break]Magic Element and Types: -
[break]Combat Style: These slavers fight using polearms used primarily for prodding and poking at slaves. However, should one put enough force behind it, these weapons are still capable of inflicting quite a bit of damage.
[break]Additional Information: The humanoid serpents have green, grey or blue scales, a serpentine lower body with no legs but large fins for fast movement underwater, as well as two broad arms with which to hold their weapons. They also possess serpentine heads with several rows of sharp teeth.
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Name of NPC: Elite Serpent Slaver (3x per Player)
Health Limit: Intermediate
[break]Physical Speed: 10 m/s (15 m/s underwater)
[break]Physical Damage: Intermediate
[break]Magic Element and Types: -
[break]Combat Style: These slavers fight using polearms used primarily for prodding and poking at slaves. However, should one put enough force behind it, these weapons are still capable of inflicting quite a bit of damage.
[break]Additional Information: The humanoid serpents have green, grey or blue scales, a serpentine lower body with no legs but large fins for fast movement underwater, as well as two broad arms with which to hold their weapons. They also possess serpentine heads with several rows of sharp teeth.
[break]Physical Speed: 10 m/s (15 m/s underwater)
[break]Physical Damage: Intermediate
[break]Magic Element and Types: -
[break]Combat Style: These slavers fight using polearms used primarily for prodding and poking at slaves. However, should one put enough force behind it, these weapons are still capable of inflicting quite a bit of damage.
[break]Additional Information: The humanoid serpents have green, grey or blue scales, a serpentine lower body with no legs but large fins for fast movement underwater, as well as two broad arms with which to hold their weapons. They also possess serpentine heads with several rows of sharp teeth.
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Name of NPC: "The Sea Witch"
Health Limit: Senior
[break]Physical Speed: 10 m/s (15 m/s underwater)
[break]Physical Damage: Senior
[break]Magic Element and Types: Sound | Attack Creation
[break]Combat Style: The Sea Witch uses sound magic to amplify the sound of her voice, releasing deafening shrieks that could make someone's ears bleed and cause a ringing in one's head so violent that it can render them both blind and deaf for an entire post. Because her vocal abilities are ineffective on serpent biology, she can freely utilize her shrieks while her footsoldiers fight for her.
[break]Additional Information: Unlike the male slavers, the female has a more humanoid form. While her lower body is still that of a sea serpent, her upper body is in many ways similar to that of an adult woman, save for the fact that she does not have a skin but rather has scales.
[break]Physical Speed: 10 m/s (15 m/s underwater)
[break]Physical Damage: Senior
[break]Magic Element and Types: Sound | Attack Creation
[break]Combat Style: The Sea Witch uses sound magic to amplify the sound of her voice, releasing deafening shrieks that could make someone's ears bleed and cause a ringing in one's head so violent that it can render them both blind and deaf for an entire post. Because her vocal abilities are ineffective on serpent biology, she can freely utilize her shrieks while her footsoldiers fight for her.
[break]Additional Information: Unlike the male slavers, the female has a more humanoid form. While her lower body is still that of a sea serpent, her upper body is in many ways similar to that of an adult woman, save for the fact that she does not have a skin but rather has scales.
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