In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
In a land that is ruled by the strong, bloodshed and murder are not exactly uncommon. When there are disagreements, people fight. When one steals from another, people fight. And when people get drunk, people fight. Among the Villtsung, an argument escalating into a fight to the death happens more frequently than one might imagine, as many tend to take their disagreements into the mires so no one will interrupt. In the aftermath, the bodies are left out in the mire, to be dealt with by the Drukknari or to eventually turn into a Draugr or a Hegthandi. It is for this reason that people tend to go out from time to time to collect some of these bodies, sparing them from their fate and giving them a proper burial. And for this grim task, all hands are accepted and much wanted.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 3 [break]Minimum Word Count: 2500 [break]Location: Dagmar's Mire [break]Special Requirements: Collect bodies you find out in the mire and put them on the corpse cart, fight any hostile Drukknari that might want to keep you from taking their food source, and put down any potential Draugr.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
Health Limit: Intermediate [break]Physical Speed: 10 m/s [break]Physical Damage: Intermediate [break]Magic Element and Types: Water | Attack Creation [break]Combat Style: Capable of attacking with their rotten teeth and dirty, grubby hands, they can also spit a highly pressurized beam of rancid water from their mouth. [break]Additional Information: The Drukknari are scavengers that feast on carrion, meaning they are less used to actually fighting and prefer other creatures to do the killing for them. As such, when injured, they are more prone to scurry away than they would be to continue the fight, as they are only around to scare people away from the corpses they had set their sights on. Waiting for the corpses to get ripe and bloated enough for them to eat, them being hoisted onto carts was not something they took into account, and are by no means in favor of.
Health Limit: Intermediate [break]Physical Speed: 10 m/s [break]Physical Damage: Senior [break]Magic Element and Types: N/a [break]Combat Style: These Draugr, due to the fact that they've been dead for a while, retain many of the skills they had in life, making them fairly capable of wielding their swords effectively so they can kill you. More importantly, they've also regained the ability to swear! [break]Additional Information: When the body is not properly reclaimed and buried, or given the proper rights, it is possible that being out in the swamp waters for long enough infuses the body with enough mana to let it rise again. No longer possessing any of their personality traits, they are nothing more than shambling shells of their former selves, roaming about with whatever weapons they had on them at the point of death clutched in their hands. At least, this is what many believe.
Freedom is something most take for granted. To live day by day to only suddenly end up in some sort of scuffle only to die over it. Really puts to perspective how much one's life really meant for an Aspiring Junior knight such as the Royal coral peacock herself, Amaya Ravencrest. She Adjusted the deep brown cloak around her while ensuring her hood remained over her head. She was using the cloak to keep herself protected and to hide among the crowds , allowing the shadows to fully conceal her face as she felt ship fully dock in the capital settlement of the Grynd island within the archipelago. [break][break] Why she was here was anyone's guess. There were rumors of interesting ingredients and new means of possible import and export. She has done all the research she could have possibly found on this island and all its inhabitants. She moved silently amongst the crowds, Ensuring to keep out of all the civilian's ways along with taking in every sight and detail her ears and eyes could pick up. She always found trips to be amazing and traveling was always so relaxing as it helped her appreciate home so much more after each one. This was her first time deciding something on her own terms, the only person she had notified was her Captain of her intentions just incase something went south. [break][break] Walking through the settlement really gave Amaya a feeling from the crowd. a saddening one, one that hid a lot of pain, a lot of anger, and one that hid a lot of madness and secrets. She couldn't explain exactly how this feeling came about, she just tend to know from being around people, especially crowds. Naturally their body languages and movements always told the young healer when there was a problem and somehow, she always somehow found it without trying., [break][break] Today happened to tell her that exact fact. She heard the rumors and various tells of the Dagmar's mire's and the monsters within. She found all of it disgusting to just toss the dead out like literal trash. She didn't care if they were horrible and deserved it. She didn't care if others felt the need for them to be tossed to protect the ground of their filth. No, in her heart, everyone and thing deserved a proper burial and a chance at being reborn into something new. Maybe in another life, they will be better. That was her belief. [break][break] Moving towards the settlement's gates she found what she been looking for. She has heard rumors of a group of civilians planning to head into Dagmar's Mire, to retrieve some of the bodies there. She gauged them from a safe distance, finding they would probably become food within assistance. It was her duty regardless of how she felt of dirt and getting dirty. As long as she could help in some way, that was all that mattered. Slowly the 4, 8 mage moved to the Civilians. Taking her time she had explained her wished to help. At first, she was taunted at her size till she put down her hood, allowing some of the collar of her mantle to show "I am here to assist. My rank and status is not a factor, nor is what this will intel. I am able to fight and assist. You all do not seem to capable of handling such creatures but your goal is noble and I can't allow you to go alone." She Spoke in great determination finally getting a few of them to agree with the very little detail. She didn't care to use her status or standing as the clover kingdom she might be a Nobel there, but here she was out of her element and determined to prove to herself that she was able to stand on her own two feet, even if her own inner self doubted ever wanting to be there.
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years. Abilities:
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
Type &Uses: Trigger | 4 to Jam Rank & Specialization: Junior | Hex and Curse Mana Cost: 8 | 4 (Recharge Cost 15) Range & Speed: 25| 10m/s Stats Affected: Junior Endurance Debuff Description:
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Type & Uses: Trigger | 4 to Jam Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse Mana Cost: 8 | 4 (Recharge Cost 15) Range & Speed: 10 meters cubed| 10m/s Stats Affected: (If any stats are buffed or debuffed) Description: The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Type & Uses: Trigger | 4 to Jam Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement Mana Cost: 8 | 4 (Recharge Cost 15) Range & Speed: 10 meters| 10m/s Stats Affected: (If any stats are buffed or debuffed) Description: The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
It had been a very long time, Connor was counting the seconds and found it seemed longer upon introspection. At first, to pass the time, he had tried cycling through breathing exercises. That became tedious. When strenuously listening for activity yielded nothing but sailor slang Connor receded into the depths of himself, pondering over the colloquial vocalisations they used, he began to piece together a rudimentary vocabulary of expressions. Some of the dialects and accents were subtle, others were outright; albeit well-practised, subterfuge. Sarcasm was dry, yet the people Connor conversed with were morbidly humid, uncomfortably rough around the edges in respects that put Clover’s rogues to pity. A person like Connor may have found himself indentured into service, on a ship like this, through slavery or people smuggling. Fortunately, the grim nature of the work that had established Connor’s reputation in Clover was more than enough to secure him passage on a more than less respectable vessel. The workers were privately hired by the agents of avarice, both parties wore that distinctly horrible smile that betrayed feelings of a conniving nature. Without being privy to; or familiar, with the rogue’s mentality, they seemed like average citizens. It was hard to distrust the Eclipse Raven’s contacts, the oligarchy shifted every so often, but the Right People were hard to find; and found them they had. Agents of avarice themselves were ruthlessly greedy, they were an efficient task force, few if any denizen of clover ever confronted them personally. They were a proxy, a means to an end. Their presence always unnerved Connor, they were always too sincere, or so he deemed them. Being known as a criminal in Clover was becoming difficult, running into familiar faces was starting to become more frequent. Friendly faces were far, few and in-between. Connor had few possessions with him, a few personal belongings that were necessary for the task at hand. His armour was pitch black and ethereally thin, his hair an ivory white and untidy, expressionless he motioned for the captain’s attention. These vagabonds were cut from a different cloth altogether, whereas Clover had purse snatchers, these thugs were barbarians by nature. An argument here very well may have ended in a broken nose or a demise, Clover was a thousand times more refined in almost every aspect to them, mostly socially and conventionally though. Disputes were often solved by bloodshed, murder, and things that would be slandered as treason closer to home.
Having been dispatched by the illustrious leader of the Ravens, Connor; serving himself as loyally as you might to any king, abided mentions of moderate pay, significant risks and multilingual substitutes for lack of human decencies. These things appropriated a desperate move on Connor’s behalf. As he woke up aboard the ship, which had been sailing for what seemed to be a week, Connor noticed an abrupt yet distinct difference in hierarchy among the members of the crew. Unlike Connor, who had been rendered comatose, they were pulling through their work, at regular intervals they took turns asking him questions about his business. Minding his own P’s and Q’s, Connor rhetorically answered them with a loathsome scowl, his displeasure and discontent a stark contrast to their tanned cheeks. Pale, unseemly and otherwise not wanting to be disturbed, Connor managed to glean a few retrospective moments to catch up on a couple forty winks. Ignoring them had become a chore, the waves lapping at the sides of the hull were distracting. All in all, it wasn’t a terrible voyage. The captain was privy to Connor’s particular skill set, and if this had been slavery, he would have fetched a pretty penny ransoming Connor back to the Clover Kingdom. However, this sort of mutiny was taken into account. When Connor had boarded, the crew was under strict guide lines that if they wanted him to do their job, they would have to do his. A few chuckles and a few sneers were met as; and appraised quickly as, resignation. Compliance was a hard word to use around folks like this, it had too many syllables and Undine knows that sailors seldom carried around dictionaries. The agents of avarice were; at best, conversational, they often spoke in parables, which Connor found interestingly vague. Connor was told to keep his communication with the foreigners to the bare minimum. He identified this as a parameter to the mission himself, over a game of poker. They had traitorous eyes and scoundrel’s luck, Connor only had a few Yul coins left to barter with, and a casual headache was beginning to form. The currency of his land garnered ridicule, but Connor’s magic seemed to entertain them enough.
“Job’s simple, but variables are prevalent,” explained the captain, wary to be out of earshot, he sounded proud of using such illustrious words in Clover's-language. Connor’s impressive sensory skills honed in on his words, and the coin in the captain’s pocket tugged sharply to an unseen command. “Pard’n mi’self sigh’a, dah wee lass…” Connor had noticed her, the person had appropriated herself into the voyage, philanthropically speaking words of discernibly noble notions. It wasn’t everyday that a noble of Clover, was actually; inherently, virtuous… or out of The Kingdom, for that matter. Royalty, maybe? The notion moderately swept through Connor, from whimsically, to an ardent desire to make a friend. He almost solemnly regretted being so darn larcenous. After what happened to be a fortunate coincidence, she approached a group of people; a foray of adventurers, that had desired to put to rest the souls of the mire. He overheard her speech, they seemed wonderfully unaffected by her calm insistence that she was both there to help and also not any one in particular. Sometimes the best con is the simplest con, Connor did just as much as she had to mingle with the people, by physically blending in with them. The only impression that would probably give him away; in any distinct sense of the word Clover, would be how ordinary he may have seemed in comparison to the strange people of this foreign land. Even this detail may have been overlooked perhaps, Connor was, in every respect, simply a man wearing black cloth armour. His Grimoire was big enough to fit in his pocket, his book would not betray him. The crowd heeded her words, she was influential; but as Connor noticed this, they shifted into gear, herded by the gravity of the task they intended to commit themselves to.
It was murky out in the mires. Raining too. The clouds bleakly allowed little light to illuminate the group’s endeavour. Carrion and scavengers lurked out of sight but within earshot. Their guttural croaking, the snicker snack of creatures feasting on the flesh of discarded members of this inhospitable land, the moaning of the foul warm wind. It all precipitated into a distinctly refreshing sense of lucidity for Connor, he was always fond of the sharp senses his wary caution instilled in him. Then a draugr rose from the marshes. The eerie lifeless light of its eyes, visible as it approached. It was visibly distraught, smaller creatures; totalling in number of four, were chasing it. What the draugr seemed to lack in sensibilities, it made up for in tenacity and rage. The smaller repugnant creatures were hunting the draugr, but seemed uninterested in actually engaging with their prey. Perhaps a coupling of the erratic swinging of the draugr’s weapon, and the wild unrelenting movements of the undead’s movements tired them. Maybe they were disinterested in moving food. Connor desired to pit them against each other, but that seemed settled, for now. The other people of the group seemed to acknowledge the existence of the two creatures with disdain and pestilence, already dragging half eaten bodies from the mud but not acting as Connor may have anticipated them to do so. Connor was taken back by their demeanour, the people of this land were simply too stoic to be frightened by these things, they were crude and simple; never really fearing anything except calamitous events. This was truely bewildering.
Amaya watched them closely before she lifted her hood back up, adjusting her cloak back around her. She had all the gear she needed on her. Her rapier on her left hip, secured but ready at a moment's notice, Her grimoire wrapped in a deep blue cloth within it's holster within her side messenger bag on the opposite hip. She scanned the group closely, noticing their number has increased slightly as a few others seem to have joined. She took note of each and every one, making sure to remember any and all of them in some way just to ensure she could be of help to any or all of them. Once the group was set and ready, she followed along on the side of the cart. Sure she could walk, but knowing her, she might just lost or her clumsiness would cause her to trip. No sitting on the side of the cart was the best way to ensure she remained with the group.
[break][break] Along the way, Amaya lifted her hand feeling the rain begin to downpour. Great, she wasn't planning on getting wet let alone messy. However, She was going to get over that issue quickly as she was determined to get this mission done quickly so maybe she can make it back home without too much complication along the way or the mess that was likely to be waiting from the two influential figures that will notice her absence at some point.
[break][break] Once at their destination, Amaya jumped down from the cart moving over to the group listening to the instructions and intentions. She looked out into the marsh. They were literally going to be finding what bodies they could while fighting off any scavengers that attempted to stop them? Amaya was grossed at the thought of dead bodies resting in the marsh but watching the marsh closely. She could hear light faint voices calling from it's depths, wishing for a proper burial, begging to not become the sinister creatures that called this place home. "It is alright now, We will do our best to lay all of you at peace." She spoke in a whisper closing her eyes within the hood. Nodding slightly. She didn't expect a response or acknowledgement from anyone in the group or anything within the marsh As she moved towards the marsh's edge, she opened her eyes to watch a horrifying sight of several figures rising from the depths of the marsh.
[break][break] "A dragur huh? This is my first time seeing one, though I have read all about them and the Drakkui."She spoke to herself out loud. She watched the smaller scavengers follow around like a party of ducks following their mother's steps, though it was more the ducklings gone mad trying to take strikes at their mother for some reason. She always knew such creatures would attack anything within their territory, however this dragur did not seemed to phase by the pests trying their best to poke and prod at the creature's patience for acknowledgement.
[break][break] She sighed before looking back at the group. "Alright, who is going to assist me in taking these creatures out? I can take a few of them without much effort but I do need some assistance in assurance I don't become food to any that are lurking as there are quite a few. One more person to cover my back should be more then enough for us to make a way through this marsh while the rest of you can tend to picking up the bodies. Please do not leave any bodies behind. This marsh is covered in pain and sorrow and holds a lot of suffering, which has made this a perfect place for the creatures to fed." She Spoke in confidence, deciding to insist a personal plan. She knew some of the group could handle a few of the creatures but most were not cut out for this. Hell, she wasn't cut out for this. However, she felt a calling and that was to ensure she put the dragur and drakki to rest and give however many bodies they can a proper burial. Something called her here and that was the suffering of the spirits that still lingered from the lack of burials and the suffering of those who were turned. [break][break]
[attr="class","demistats"]
Combat Summary
POW 2
DUR 2
STA 14
SEN 19
CON 22
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Speed[break] 10 m/s
Strength[break] 1/2 junior
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MANA SKIN[break] senior
HEALTH[break] senior
MANA POOL[break] 65/65
MANA REGEN[break] 20 ic | 10 ooc
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[attr="class","demiscroll2"]
TL;DRMission total word count: 2,743 [break][break]
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
Hopping off the cart, his Grimoire in his hand; Connor heeded the call to arms, and although the golden book was a small one, it certainly packed a punch. Absentmindedly Connor adjusted the cuff of his sleeves, and after snapping his fingers over his Grimoire, summoned three golems. They were golden discs; resembling currency, Connor spoke to them with the assurance that came with familiarity. “Change.” He gestured towards the draugr with one hand, keeping the third motionless as he considered his options. “Ricochet.” His commands were nonchalantly assertive, and while the coins responded to the verbal and physical commands quickly, Connor still felt as though they needed motivation. Controlling golems wasn’t as simple as pointing one’s finger at a target. Connor emphasised this by gripping the edge of the motionless coin; giving it a hoist, throwing it in the intended direction, and motivating it physically into motion. The motionless coin hurtled through the air, colliding with one of the Draugr’s heads physically. Impact, velocity and force all eventuated into a single moment, one where a commoner was throwing money at a problem. The draugr bit the dirt, and after much effort managed to amble back to its feet. It roared indistinctly, turning; seeking, for the source of the blunt force trauma. The other two golems; having actually been commanded, did as they were told, and ricochetted off the two Drukknari’s skulls. The two drukknari scrambled; recoiling from the unseen strike, cursing in their primitive cries. Futility set in as the two of the Drukknari began to flee. Connor realised that catching them would be difficult; equally so if they corralled reinforcements.
Just thinking this thought, having provoked or slighted some deity of chance, Connor realised there were more figures slowly jaunting towards the group. Three uninjured Draugr, valiantly charging towards them, twenty-five meters; give or take, stumbling in the mud only every so often. Their armor and weapons encumbering them more than anything. Connor counted himself lucky that the motionless golem he had thrown was still remotely receptive, within range and now travelling at a relatively optimal velocity. One coin golem; Change, returned to Connor; he gave up on sustaining the other two golems as they had travelled out of range. But as it did so, it smashed into the back of one of the three new draugr’s helmets, causing the undead warrior to lose its footing. Immediately the two injured draugr were set upon by ambushing Drukknari that had been waiting in the water. Cries of satiety and horror filled the air. Sensibly Connor had anticipated this, but was not entirely able to hold his gaze over the scene. His eyes searched the group for the girl, it was his personal imperative that she survived. A noble of Clover was worth more alive, trying to explain her death would be a liability, the Ravens were known to excommunicate liabilities. Ransoming her would be financially quaint, but again, more trouble than it’s worth. Connor was simply too well-known in The Kingdom to be pulling crap like that. Confidence games were his speciality, larceny a close second; false-facing had a thrilling appeal to it, but ransoming a noble would be treason. Treason was punishable by execution. Connor liked being alive. “Well, most of the time.” He thought this as the two uninjured draugr rushed across the mire, pensively considering his environment. They had maybe two seconds to reflect on their positioning and respond accordingly. He; personally, moved himself to be closer to the woman who was intending to engage them. After remembering himself in the equation of golem manipulation; he being the weakest link, Connor finally noticed the excessively fine weapon the woman was carrying. It was exquisitely expensive, he almost began to salivate at the prospect of owning such a sellable piece of equipment.
The Drukknari had rallied and brought friends; easily outnumbering the draugr, however, curiously they each individually lacked co-ordination and succumbed to their cowardly nature, not attacking them head on. They say familiarity breeds contempt, perhaps the diversity of the ecosystem outside of Clover had known itself better than anyone else possibly could have. Connor said directly to the woman, in spite of the conflict; the rain and the wind, as rhetorically as he could will himself to be, “Maybe… these creatures serve a necessary purpose” He considered his words, uncertain of how to explain the revelation he had realised. As the draugr continued their approach, he simply gave up and elaborated what he could, reorienting his limited attention “Bodies that aren’t buried are eaten, bodies that aren’t eaten rise and cull the carrion… cycle of life.” Maybe they were the ones that were out of place, altering the biome to suit their Cloven sensibilities, it was ignoble, or at least Connor thought so. On the other hand, they were being attacked; and Connor intended on returning on that cart alive. He forgot for two shakes of lamb’s tail that he was speaking flawless Clover’s speech to the woman, his accent obviously from the forsaken region.
Current Mana: 50/60 Mana Used: 30/60 Mana Regeneration: 20{Quick Charger}
Spells Used:
Name of Spell: Change Element: Gold Rank: Junior Size: 1 meter Mana Cost: 10 Initial | 5 Sustain Type of Golem: Balanced. Applicable Perks: PUPPET MASTER
This perk allows your golems to start with a bonus of +3 to its Durability, Power, and Sensory stats. At Grand rank, this bonus increases to +5. If this perk is applied to a Balanced Golem, these bonuses increase to +5 and +10 instead.
Description:
Casting this spell consists of the user clicking their fingers over the Grimoire and saying change, Change conjures a golden disc shaped golem that resembles a larger denomination of currency; Change, it is 2 meters in circumference, and it serves as a rudimentary means of offence and scouting. The imprint on the coin is a golden L, flourish embellishment and discolouration is present in various instances of casting the spell, The golem may fly through the air and crash into objects causing junior spell damage, has junior level health and may be destroyed by an equal rank spell. Maximum number of Golems for Junior is 5, transportation possible one person per golem and they would travel at 5m/s while transporting someone.
Type Power Durability Sensory Range Speed Health Balanced. 15(+5) 15(+5). 15(+5) 20 meters 6 m/s Junior
Tl;dr Connor injured two draugr for junior damage; they were killed by Drukknari, Connor damaged two Drukknari; they retreated and brought four more drukknari with them. Two draugr undamaged, four drukknari undamaged. Two junior damaged Drukknari, junior health left between them.
Last Edit: Sept 26, 2022 20:57:58 GMT -5 by Connor
Amaya looked towards the various members, seeing one deciding to take forth the attack phase of their group. She twirled the Rapier in her hand watching him summon three golden disks like golems “Just like mentor Sol.”She muttered to herself. She has faced golem’s before from training with her mentor, though she had never seen coin like golems or anyone using anything like Connor was. She watched his nonchalant commands be heard by the golems watching them strike a few of the creatures. One being a Drakkui, who was not happy, was hit by a flying coin. The two smaller ones were equally pissed and decided to move away in a retreat before deciding to bring some friends back to try bullying them. [break][break] Amaya watched the enemies taking her time thinking of the strategy of attack. She took note of one of the members of the group who seemed to move over to her, as if to ensure her possible need for safety until she heard his response causing her to immediately turn towards him bringing her blade to become pointed at him “You will do well to remember one thing. Speaking of the dead and cycle of life means nothing when you don’t ensure the balance of its future inhabitants. Though I must say, one who speaks just like I tells me I am not the only foreigner in this situation. Interesting magic you have, never seen Golems much like these.”She spoke before quickly turning back towards the fight “If you're going to follow me then keep up, I will be assisting you.”She called dashing forwards to the injured Drakkui. She felt the blade in her hand shake in a response “Alright, Lets see if you can keep up.”She spoke in acknowledgment to the blade as she closed the distance between her and the injured Drakkui “Blood and Roses”She spoke lowering the blade before swing up once she was in range. The blade heeded her call, sending a large wave of crimson-red blood petals once she was in a 25 meter wave at the drakkui, crashing into it, knocking it off balance of the surprise range. She continue her pursuit of the wave as she brought it up, parallel with her right shoulder before thrusting it forward, Striking straight through the drakkui, parapelling herself with the creature falling into the murky marsh, her landing on top of it’s corpse pulling out her rapier, flicking off the mud on the blade.
[break][break]
[attr="class","demistats"]
Combat Summary
POW 2
DUR 2
STA 14
SEN 19
CON 22
[break]
Speed[break] 10 m/s
Strength[break] 1/2 junior
[break]
MANA SKIN[break] senior
HEALTH[break] senior
MANA POOL[break] 57/65
MANA REGEN[break] 20 ic | 10 ooc
[break]
[attr="class","demiscroll2"]
TL;DRMission total word count: 3,999
The Injuried Drakkui was hit for 1 and ½ junior damage killing it. [break][break]
Description: The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
“ No weapon proffered against me shall prosper.” The words echoed through his mind, Connor had a problem with having a blade pointed at him. Nobles often assessed who they were dealing with before pulling a sword, this woman was clearly royalty or at least did a good job at portraying herself to be. Before Connor could do something he regretted, she lost interest in him, and Connor lost the edge that follows being threatened. He watched as she launched herself at the Drukknari, resembling a feral vixen pouncing on a rabbit, he followed her as a draugr closest to him swung its sword. The heavy weapon fell like a cart. Connor’s eyes lifted as the sword raised into the air, he managed to mutter an elegant foreign word refined to activate the defensive capabilities of his armour, “Varn.” Before it landed to cleave his arm from his shoulder, shadows wrapped around him; giving Connor’s skin an ashy pigmentation. It glanced his clavicle before recoiling, the shock sending Connor down to genuflect on one knee. The sudden jarring motion shocked Connor’s concentration, and after having faltered momentarily his golem; Change, crumbled into dust. He raised his gaze from the ground, stunned by the amazing abilities of his cloth armor. His head unbowed, he opened his Grimoire with one hand. While this took only a moment of consideration, Connor quickly dusted shimmering silver from its pages with his free hand. “Midas.” With the resistance of gravity and little else stopping him, he shrugged the sword from his shoulder. Standing with as much lucidity as one has after watching the grass grow, Connor’s expression became crude and irritated. He flicked his hands up and slammed both of them together. “Crush.” Midas swung in the air, squashing the draugr between the luminous sphere’s weight and the swamp earth beneath it. By comparison, Midas dwarfed Change in size. The golems were more difficult to control, so he would not sustain the Midas sphere long.
Peeking beyond the remaining golem; Midas, Connor carefully lined up his shot. Closing one eye to only be half hindered by the unfavourable conditions, his aim was impeccable as he held his hand like you flick a marble. Pinpoint accuracy is what he needed, “Midas: Advance.” Like a cannonball the golem shot forward, ramming into the single remaining draugr and an additional Drukknari. It seemed to veer off path, crippling the draugr and single drukknari respectively. Connor cursed his fickle luck, noticing that
Name of Spell: Midas Spell Element: Precious Metals Spell Rank: Intermediate Mana Cost: 20 Initial | 10 Sustain Type of Golem: Balanced Applicable Perks: Puppet Master Description: Connor opens his Grimoire and brushes dust from its pages, it shimmers and melds together to form a radiant sphere that is silver in colour. The sphere’s name is Midas; which Connor calls out as he summons it, it shines brightly due to Connor’s mana. Midas levitates and moves at 12 m/s, is roughly 6 meters in circumference, has intermediate health and has a range of 60 meters. The golems can deal intermediate damage. Per the Golem rules, additional Golems can be created when using this spell based on Connor’s Control Stat to the maximum based on the rank of the spell, 4 being the maximum at Intermediate. Each Golem can serve as transportation if necessary, but is limited to 2 passengers each and can only move at 10 m/s while serving as such.
Type Power Durability Sensory Range Speed Health Balanced 35(+5) 35(+5) 35(+5) 60 meters 12m/s Intermediate.
Type &; Uses: Flow ¦ 4 Rounds ¦ 3 Overheating Rank & Specialization: Intermediate ¦ Defence Creation Mana Cost: 15 ¦ 8 Range & Speed: Self ¦ 20m/s Stats Affected: +4 Durability Description: The wearer only needs to mutter the word 'Varn' to get this ability to activate, from the fabric of the coat seems to flow a shadow-like mist that slowly spreads over the wearer's body before it seemingly hardens like a second skin giving the wearer an almost ash pigmentation to their skin. This shield can take up to senior rank damage before being destroyed.
Mana Math: Current Mana: 45/60 Mana Used: 35 Mana Regeneration: 20.
tldr; Killed one draugr, junior damage injured last draugr, junior injured one Drukknari. Two uninjured Drukknari remain, one junior damaged Drukknari remain, one junior damaged Draugr remains.
Amaya took a deep breath wiping mud off her cloak as she looked over at the individual that seemed determined to keep near her. She was curious that was for sure of why another foreigner from clover was determined to stay near. Did he recognize her? Couldn't be? She was maybe acknowledged as a noble for sure. She was often mistaken as a Silva for the normal genetic traits of silver hair blue eyes. Maybe she looked like another he possibly mistaken her for. Amaya let out a light sigh of annoyance hoping she was paranoid for nothing as last thing she needed was to get in more trouble while being so far from home without a potential guard or another to keep herself safe.
[break][break] She shaked the thoughts out of her head, focusing on the next targets watching the induvial take on a Drakkui alone. She watched him closely as she noticed his armor's own defense. Its enchanted huh? she thought running through the various names and faces she had been told to memorize. That did lower the possibilities but she wasn't happy she didn't have her cousins full photographic memory. She was great at remembering little details of those that interested her. However if truth be told. She wasn't fully paying attention to all the wanted posters and books she had been instructed to memorize over the course of her journey. Adjusting her blade she moved quickly towards and then past Connor seeing the new golem take one of the dragur's out.
[break][break] "Keep it up and leave the rest to me." She spoke as she pasted. Her movements were elegant and fluid like water even through the muck of the marsh. Her next two targets were the two he clipped with the golems. Sure she could take a few out herself but this plan seemed to work perfectly letting him get their attention while she finished them off. "Blood and Roses." She spoke again once she was within 25 meters sending two slashes with her rapier, sending two large waves of blood towards the injured Dragur and injured Drakkui. She kept her breath calm and steady following after the first wave, striking the Dragur right after the first attack feeling it fall from her rapier before she followed up only to twist, skidding along with the turn moving to the Drakkui watching the first wave attract it's attention knocking it back in surprise as she went for the initial strike, skimming it ever so slightly "Shit..."She spoke to herself sliding to a stop, digging her feet into the marshy waters seeing even though she skimmed it slightly the Drakkui managed to stay on it's feet, taking two steps towards her before it collapse from her attacks. She took deep breaths, her body not use to all the running or even fighting she was doing.
[break][break] She inside was proud of herself but she was sure if her cousin or mentor was here, she might get some scolding of her techniques or waste of energy and mana. She looked at the petals forming around the blade "Exhausted to huh?" She asked it gently "We are almost done...I hope. I really really need a bath." She spoke to herself.
[attr="class","demistats"]
Combat Summary
POW 2
DUR 2
STA 14
SEN 19
CON 22
[break]
Speed[break] 10 m/s
Strength[break] 1/2 junior
[break]
MANA SKIN[break] senior
HEALTH[break] senior
MANA POOL[break] 41/65
MANA REGEN[break] 20 ic | 10 ooc
[break]
[attr="class","demiscroll2"]
TL;DR
Mission total word count: 4,758
The Injuried Drakkui and dragur was hit for 1 and ½ junior damage killing both of them. [break][break]
Description: The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
Rogues conducted business differently, she had enough derision for a Silva, but something didn’t fit the bill. Connor had disguised himself as a Silva before, and having familiarised himself with the family, could only reasonably assume she was some bastard offspring. Blood was a liquid, that enough was true, but Connor knew full well what enchantment weapons could carry. Too many questions left unanswered. Perhaps his lingering would be unwelcome if he persisted as he did. He felt as though he should at least play his hand; based on what he knew, the cards he used were no good to him if he folded. The thrills of combat were not quite untangled from her hair, so Connor decided to not approach her. She didn’t need saving, maybe she did at the time of her undertaking this endeavour, but she was certainly no damsel at the moment. He aimed his finger like a gun, bracing himself at the wrist. “Midas, if you would be so kind as to clean up the two stragglers.” Connor shrugged his shoulders as the silver titan resonated with the command, it ominously levitated towards them as Connor watched it smash the two undeterred Drukknari to pieces. He began helping the other members hoist the draugr onto the cart. Connor was content with the scant information he had gathered. A noble of Clover; an interesting encounter, she certainly wasn’t here to keep tabs on Connor. He would disappear into the mire, the murk shrouding his departure, once he had gleaned a little more information. Confidence when it came to women was a fool’s game, any man; old or young, knows, a woman should never be approached with confidence. The rain soaked into his armour, making it heavier, harder to carry. This had been a rotten mission, scoundrels envied his position in the underworld, and this experience only told him one thing. He should keep his nose in Clover. He ambled over to the woman, a steady gait; confident footing, and while she appeared tired, she still seemed conscious. She had done well; fighting harder than any noble her age Connor had ever met before, not that he knew too many nobles her age though. He spoke, stooping a little to be head height with her, “Good job, we are a little far from home though, my fair lady.” Curiosity got the better of him, he couldn’t leave just yet.
Word Count: 407 total word count: 2847
Mana Math: Spell Sustained: 35/60 Mana Regeneration: 55/60
Amaya took her time catching her breath and what energy she can. She kinda regretted not training her stamina more. She straightened herself up before flicking the rapier allowing the mud to fly off running her hand safely along the blood stained blade, allowing the rain to clean it before placing it back into its scabbard to rest as she turned to him. She allowed her hood to fall down as she allowed her vision to focus on Connor and the words he spoke. She was determined to memorize every feature on his face and armor. She could have sworn she seen his face somewhere but it was escaping her. [break][break] “You don’t have to move down to my height. I am quiet use to my short height compared to nearly everyone but maybe three known nobles being much taller then me.”she stated bluntly folding her arms before she unfolded her left moving her bangs out of her eyes allowing the scar racing down from her eyebrow to a bit below her eyes to show. She was attempting her best to remain standing as her muscles screamed for rest. “However you are very correct, we are a fair way away from our native kingdom mr… what is the name you were given so I may properly thankyou for the assistance?”she asked flipping her knee length hair behind her shoulder, finding it a hassle wet. She closed her eyes again focusing hard on keeping her energy up and motivation to move from the spot even if both were greatly lacking. “The name is Nala Silva. You will do well to remember it.”she added having to add the arrogance and higher then though acknowledgment that the damn silva thought they held rights to even above her. A blood Ravencrest. She found such things disgusting but it was necessary to keep her own identity safe. She would have no problem dealing with using the silva name for this mission if it came to it. She was more interested in why a fellow clover citizen was out here.
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
Connor’s hollow sentiment caroused an arched expression. A Silva, this far from home of their own accord, speaking noble intentions? The kind of folk Connor didn’t need to spite, although there was something distinctly reminiscent of the act. Connor smiled at her words, he had no reason to lie, “My name is Connor, of House Reade.” He said these words like he was a wanted criminal, “Your luck may very well have run out today, Lady Silva.” Tasting the word in his mouth, he instinctually groped for the veil. Being roguish; devilishly non-expressive, was tricky for Connor, it was like breathing for this woman. ”You’re lying.” A mouth brimming with sharp teeth spread into a smile, now he knew how the agents of avarice felt. “You may have heard of me.” Her voice belied her exhaustion, stealing her sword away from her wouldn’t be terribly difficult at the current moment, if he had cared to he might have stolen her entirely. Greed wicked over him like a canvas, the Yul she was worth painted it. On the off chance his anonymity was intact, even after divulging his name, he may have felt scorn. Scorn, instead of pity. Connor didn’t empathise with her youth, he was far too tired and had too few friends to succumb to avaricious desires. “I’ll make you a deal.”
Amaya watched him in silence as he spoke his name. If he was the wanted rouge from back home, why did he seem now not scared of the possibility of getting arrested and dragged back to clover. She knew he had to be exhausted. maybe not as bad as she was, but possibly not much better off. The fact he seemed more willing to become even more wanted was not a good sign. He could certainly try, however, she wouldn't make it easy. It was moments like this she had wished to have brought one of her servants or maybe her cousin or even her boyfriend, she would be in a better situation and not one that will have bigger affects once she got home.
She looked towards the group of civilians moving the various bodies they could find in the murk of the marsh as the rain wasn't helping "A deal with me? How about I make a deal with you. You sure you want to try anything infront of the civilians, any of them could easily start something if it is found out about either of us so how about for now we play along. And certainly causing any of them harm can cause a possible investigation into you even here." She spoke "It is known where I am and when i am expected back on Clover soil, I am sure you know what will happen if I don't return. My family do not like their own missing or harmed by such commoners like yourself. So how about this, you can escape and that will be that or get me back to the ship and move on and maybe you won't be known for being seen around me." She Spoke.
Amaya cursed herself mentally for the fact she just had to end up catching the attention of a rouge, absolutely horrible situation that got worse with him being a wanted one. As a magic knight, it was her duty to take him in, though how she was to do that currently was going to be difficult. She turned her attention to the group calling out to them "Seems there is the bell saver." She stated taking a step back before moving around him, pulling her hood back up heading to the group to continue the original intent of this mission. To see the collected bodies get a proper burial. While to find a way out of this alive. (Mission done/Thread End]
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
He chuckled in spite of himself, the woman was negotiating out of a place of fear. Whether she knew it or not, she certainly wasn’t your average noble, probably well connected too. But the fact of the matter remained, none of the people who could help were here right now. Connor decided to have a little fun with her, after all, the civilians of this land were probably terse folk in their own right. A quarrel might been seen as a lover’s dispute, they were both from foreigners in this strange land after all. The woman was out of her depth, though recovering from the conflict, she probably wouldn’t stand a chance against such an overwhelming opponent. Connor listened intently, almost goading her to continue with a manic exuberance that was only very slightly hidden by his nonchalance. He felt his heartbeat crescendo when she used the word escape. How jovial it must have been in her lofty life, accustomed to her demands being met. Ridicule was the only thought Connor could humour while he digested the spiel, his voice was more pleasant and he wrung out the notes of each syllable to make it seem like he was pleading. “Oh-kay… maybe you didn’t hear me.” He followed her, tarrying thirteen steps; or as politely as he could, beleaguered behind her, trying to ascertain her true identity but also feeding into the scenario that her words actually changed his cognitive processes. A pretty corpse she would make; horrific consequences, even if he wasn’t involved. Imagine trying to explain that, Connor sweated at the concept. Perhaps Connor circumspect methods to attaining his infamy hadn’t put the fear of god into people like some psychopath. He wasn’t known for being incredibly violent, larceny being his predominant domain. Connor didn’t have ill intent, just an unhealthy curiosity.